Summary
Importance
Virtual reality (V.R.) has been around for a while. Or at least so long that most people
know what it is. However, augmented reality (A.R.) has been around since Ivan Sutherland
and his students at Harvard University and the University at Utah made a prototype of it
in the 1960’s. In the seventies and eighties, institutions like the U.S. Air Force’s
Armstrong Laboratory, the N.A.S.A. Ames Research Center, and the University of NC at Chapel
Hill were places of study for a few researchers who were learning more about A.R. In the
nineties, Boeing scientists made an experimental A.R. system to help workers make wiring
harnesses. They were the ones who coined the term “augmented reality”. The hardware used
for an augmented reality system is an optical see-through display and a video see-through
display. An optical see-through display uses a mirror beam splitter; a half-silvered
mirror that reflects and transmits light. It’s worn in front of the user’s eye and the
beam splitter reflects the image of a computer display so the user can see it but still
lets real light pass through. A video see-through display applies video mixing
technology-that was really meant for special effects on TV - to combine the picture from
a head-worn camera with already-made graphics. The final picture is shown on an opaque
head-worn display, but it can be manipulated so that the image is what the user sees
instead of what’s really there. The see-through display is usually worn on your head and
looks like a pair of special glasses. It allows the user to see the world and the added
text and graphics from the computer, using registration. Registration lets the computer
place an image of a teacup on a real saucer and hold it there while the user moves around,
changing his position, but not the teacup’s. In short, an A.R. system shows the user what
is around him/her, but it is an “enhanced” image (other computer-generated graphics are
neatly laid on top and/or behind the real thing). It adds on to reality, thus “improving”
upon it. Virtual reality is totally made up images, thus creating a whole new world for
the user. The computer is worn on your hip. It wouldn’t be exactly convenient, but not a
nuisance either. The computer adds “virtual information to a user’s sensory perceptions.”
Another kind of augmented reality system is M.A.R.S. (mobile augmented reality systems)
are A.R. prototypes that are built using an external-frame backpack. The prototype model
of an outdoor A.R. system was the Touring, built in 1996. It was built as an experiment to
find out how it might help a tourist exploring an unfamiliar environment. Overall,
augmented reality is reality, but with special effects.
Though only prototypes exist, and then not outside laboratories and
universities, augmented reality systems could change the world. They could give someone
whose fixing something instructions, a tourist reviews of the restaurants that they see
as they look down the street, a surgeon the equivalent of an x-ray, firefighters the layout
of a burning building, soldiers positions of enemy snipers, and a gamer walking to work a
battle. It will also help users in the office. For example, it could show them labels,
remainders, and instructions they don’t want to forget, or a cartoon telling a joke to
cheer them up. Soldiers could be trained on A.R. systems, then use them in battle. A.R.
is also a great way for gamers to do what they do best: gaming. A user could blast a
spider to bits (or be eaten) in their own living room. In general, augmented reality
systems aren’t a top-priority kind of thing, but a welcome one.